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How VR Was Used To Help Produce A Full-Scale Opera

VRScout

” Built using Unreal Engine, the tool was used from the proof-of-concept phase all the way to final production. Turandot was co-produced by the FNOB and the Malmö Opera in Sweden. A virtual set was developed by Finnish studio ZOAN before being built IRL, saving time and money in the process.

Sweden 455
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Reality Scan Vs NVIDIA NeRF – Photogrammetry for Developers

XR Today - Virtual Reality

Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. The Uppsala, Sweden-based firm owns the “world’s largest” photogrammetry asset library and offers an XR content creation suite with its Megascans, Bridge, and Mixer toolkits. Reality Scan.

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Varjo, Finnish National Opera and Ballet Debut Immersive Opera

XR Today - Virtual Reality

Director Sofia Adrian Jupither leads the Turandot opera, which the FNOB and the Malmö Opera in Sweden helped to co-produce. Project partner Zoan created a digital twin of the opera stage using Unreal engine to provide a photorealistic and a real-time 3D (RT3D) “XR stage.”

Immersion 185
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Varjo, Twinmotion Team Up for AEC Designers

XR Today - Mixed Reality tag

Sweden’s Malmö Opera and the FNOB co-produced the XR event in February. The Varjo-powered immersive experience leveraged high-fidelity visuals to offer a 1:1 digital twin on Epic Games’ Unreal Engine. The event featured operas from Turandot and composers Giacomo Puccini and Franco Alfano.

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Homebound Hits Rift And Vive This Month, Watch The Stunning New Trailer

UploadVR Between Realities podcast

Sweden-based Quixel, best known for its high fidelity graphics creation tools, recently confirmed that its very own VR experience will be releasing on February 16th via Steam. Get ready to suit up and head out into space once more: the visually-stunning Homebound is hitting the Oculus Rift and HTC Vive very soon.

Sweden 100
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How accurate is 'The Northman' to Viking history? Well, it’s a Robert Eggers film.

Mashable VR

The way in which the trunks of trees are laid along an earthen bank to make the fortification wall, that's from several sites in Denmark and Sweden. The gantries along the top, they're kind of conjectural, but we know pretty much what they looked like — and that's also from sites in Denmark and Sweden."

Filming 105
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Ready Player Me, Hiber Partner for Avatar Integration

XR Today - Mixed Reality tag

Ready Player Me’s highly-bespoke, Unity and Unreal Engine-compatible avatars facilitate rapid creations with a large catalogue of customisation options and features. #create #customise #avatar #metaverse #hiberworld #readyplayerme pic.twitter.com/T661VD6UoV. HiberWorld (@HiberWorld) September 14, 2022. Comments on Partnership.

Sweden 123