article thumbnail

HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm Veterans

VRScout

HTC is continuing their commitment to invest heavily in the VR ecosystem and have their eye on one Oakland-based independent VR development studio. HTC is the company behind the Vive VR headset and have in past six months been investing heavily in initiatives to help grow the virtual reality space.

HTC 156
article thumbnail

HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm.

AllThingsVR

HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm Veterans HTC is continuing their commitment to invest heavily in the VR ecosystem and have their eye on one Oakland-based independent VR development studio.

HTC 70
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

UploadVR Between Realities podcast

And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. The VR stream featured a 200% growth in peak concurrent viewers compared to IEM’s first virtual reality live stream in Oakland, with 340,000 total unique viewers tuning into the VR broadcast. Record-Breaking Numbers.

article thumbnail

The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. INVESTMENTS AND VR FUNDING ROUNDUP.

Iceland 150
article thumbnail

Sixense Still Won’t Say When Kickstarter Backers Can Expect Their Rewards

UploadVR Between Realities podcast

The purpose of the campaign was to raise money for the STEM System : a third-party hardware solution capable of providing positional tracking and hand controllers to virtual reality headsets. Today, these capabilities come standard in the three biggest, high-end VR platforms: Oculus Rift with Touch, HTC Vive and PlayStation VR.

Oakland 167