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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

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And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. The VR stream featured a 200% growth in peak concurrent viewers compared to IEM’s first virtual reality live stream in Oakland, with 340,000 total unique viewers tuning into the VR broadcast. Record-Breaking Numbers.