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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

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And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. The VR stream featured a 200% growth in peak concurrent viewers compared to IEM’s first virtual reality live stream in Oakland, with 340,000 total unique viewers tuning into the VR broadcast. Record-Breaking Numbers.

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The VRScout Report – The Week in VR Review

VRScout

This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. INVESTMENTS AND VR FUNDING ROUNDUP.

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Sixense Still Won’t Say When Kickstarter Backers Can Expect Their Rewards

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The purpose of the campaign was to raise money for the STEM System : a third-party hardware solution capable of providing positional tracking and hand controllers to virtual reality headsets. Today, these capabilities come standard in the three biggest, high-end VR platforms: Oculus Rift with Touch, HTC Vive and PlayStation VR.

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