The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports
UploadVR Between Realities podcast
MARCH 16, 2017
And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. At Katowice, the included a first-person virtual eSports stadium experience delivering an immersive 360 VR space that includes live stats, replays, and scores in real-time. Record-Breaking Numbers. to get people inside.
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