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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

UploadVR Between Realities podcast

And gamers will be a big part of that revenue, with projections of spending $100 billion on VR hardware by 2018. At Katowice, the included a first-person virtual eSports stadium experience delivering an immersive 360 VR space that includes live stats, replays, and scores in real-time. Record-Breaking Numbers. to get people inside.

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The VRScout Report – The Week in VR Review

VRScout

The immersive story is different for everyone, and was built with Wevr’s VR character AI framework. Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. INVESTMENTS AND VR FUNDING ROUNDUP.

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