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What Made VR Gaming Highly Popular

ARPost

As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming. Horror Games in VR. Gambling and VR Casinos.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 Niche accessories such as full haptic suits, sensory simulators, and specialized controllers will find a home in LBE centers as consumers will be less inclined to purchase expensive hardware.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Generally, there are two types of AR solutions — marker-based augmented reality and markerless (sensor-based) augmented reality — that help developers merge content into the camera feed of a smartphone or head-mounted display. See Also: What Is the Difference between Virtual Reality and Augmented Reality?

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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Bringing the Links to your Living Room with AR Golf, featuring Deloitte’s Allan Cook & Kaitlyn Kuczer

XR for Business Podcast

Alan: So are you putting together like a haptics suits for these people, so that if they make a mistake in training, they get a massive shock through the whole body? Allan: I love that-- Alan: Or haptic gloves? We have been playing a little bit with some of the haptic gloves and the like. Allan: --kind of experience. We're not.

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Bringing the Links to your Living Room with AR Golf, featuring Deloitte’s Allan Cook & Kaitlyn Kuczer

XR for Business Podcast

Alan: So are you putting together like a haptics suits for these people, so that if they make a mistake in training, they get a massive shock through the whole body? Alan: Or haptic gloves? We have been playing a little bit with some of the haptic gloves and the like. Allan: I love that--. Allan: --kind of experience.

AR 78
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Bringing the Links to your Living Room with AR Golf, featuring Deloitte’s Allan Cook & Kaitlyn Kuczer

XR for Business Podcast

Alan: So are you putting together like a haptics suits for these people, so that if they make a mistake in training, they get a massive shock through the whole body? Alan: Or haptic gloves? We have been playing a little bit with some of the haptic gloves and the like. Allan: I love that--. Allan: --kind of experience.

AR 78