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How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

Combined with hand tracking and visual feedback, sound even has the power to create the illusion of tactile sensation. In this Exploration, we’ll explore the fundamentals of VR sound design, plus take a deep dive into the auditory world of Blocks. Sound is essential for truly immersive VR. Setting Boundaries. Evoking Touch.

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The XR Week Peek (2022.08.08): Xiaomi unveils its smartglasses, Improbable and RP1 want to create the networking for the metaverse, and much more!

The Ghost Howls

Nowadays in social VR worlds like VRChat you can have a maximum of 50–100 people together in the same room. If we want to create virtual worlds scenarios like a concert in a stadium with 50,000 people inside singing altogether, we need to have a new networking stack. More info (First Hand?—?Official A post worth reading.

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The XR Week Peek (2021.12.21): Google is building an AR OS, Nike acquires RTFKT, and more!

The Ghost Howls

If a brand like Nike buys a startup like RTFKT that is still mostly unknown to the average consumer, is because it wants to exploit its expertise to enter the virtual fashion field , creating digital goods to sell in games, virtual worlds, and social augmented reality spaces (e.g. I hope for this project to become a reality.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap hands tracking.

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). News worth a mention.

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Final Day of AWE: Talks, Announcements, and Awards

ARPost

The Unreal Engine General Manager Marc Petit announced new tools on the Epic Online Services platform to help developers create scaling multiplayer experiences. Emily Olman presented the Auggie Award for Best Indie Creator to Greg Madison for his work on hand tracking on flat surfaces – Tangible UI. Announcements.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

This week they have added two new amazing features to their XR-1 mixed-reality headset: chroma-keying and marker tracking. Google MediaPipe can now track 3D objects. The system can detect and track specific objects like chairs and feet all just using your phone camera. Who knows…. Very good news for all us Unity VR developers.