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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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Apple Headset Mass Production Reportedly Begins In March

Upload VR

Bloomberg reported Apple is working on a realityOS (rOS) client for FaceTime with face tracking driving Memoji avatars, a VR version of Maps, spatial versions of Notes and Calendar, the ability to view a Mac’s display in-headset, and AR/VR tools for developers.

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Apple Slashes Vision Pro Production Plans

XR Today - Mixed Reality tag

Additionally, Apple is working with 11 Twainese firms to help deploy the Vision Pro, including Largan Precision Co, Genius Electronic Optical Co, GIS-KY, and Taiwan Semiconductor Manufacturing Co. Apple is also partnering with Unity to distribute developer tools and resources to promote content creation on the platform.

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The XR Week Peek (2022.11.14): Meta lays off 11,000 people, Apple works on some sort of “metaverse”, and more!

The Ghost Howls

According to the news outlet DigiTimes, Apple will use Taiwan-based Pegatron as its sole assembly manufacturer for it, and mass production of the device is set to begin “at the end of the first quarter of 2023”. Upload has gone hands-on with the relaxing Shores Of Loci.

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Former HTC CEO Unveils 5G-enabled VR Headset & Social VR Platform

Road to VR

At a special event in Taipei, Taiwan, HTC cofounder and former CEO Peter Chou today revealed the first products from the new startup XRSPACE. Mova is a standalone VR headset that does away with motion controllers, instead offering optical hand tracking which users will use to navigate UI and interact with others online.

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Oculus For Business is now available for all companies

The Ghost Howls

The COVID-19 crisis has made many companies realize how AR and VR can be a fundamental tool for smart working (e.g. And this adoption requires enterprise-oriented tools and devices. Tools to scale your VR practice. Worldwide spending on commercial VR is expected to grow to $7.1B, up from $4.5

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IAAPA Update from Location-Based VR Expert, Bob Cooney

XR for Business Podcast

One of the surprise hits from the IAAPA show — to go back to that — was a company called UNIS out of Taiwan, I think they’re based, they had a two player motorcycle VR simulator and it was a track racing motorcycle game. And I think that it’s a really powerful tool.