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Trends and predictions for XR in 2024

The Ghost Howls

Experiments around MR and natural interactions We are in the middle of a paradigm shift: before the focus was on VR, while now is on MR. Before the focus was on controllers-driven interactions, while now natural interactions (like hand tracking) are getting always more important.

Trends 451
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The XR Week Peek (2023.07.24): Apple opens applications for Vision Pro devkits, Meta may stop the production of Quest Pro, and more!

The Ghost Howls

The most interesting ones for me are related to hand tacking. Meta Quest will receive Hand Tracking 2.2, which makes the hand tracking more responsive to fast movements of hands : the system can so track the hands also when the user is playing fitness games like FitXR (or HitMotion: Reloaded).

Apple 313
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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

Developers continue to have fun with Oculus Quest hands tracking! A new week, a new sheer of demos exploiting Oculus Quest hands tracking! A demo made by the creator of Holoception, that mixes portals and hands tracking. This is one of the weirdest rag-doll experiments in Unity. Learn more.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. This proves the value of eye-tracking and its implementation inside PSVR 2. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC).

Gaming 403
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The XR Week Peek (2022.01.11): CES had some interesting XR announcements, new rumors on Apple and Meta, and more!

The Ghost Howls

My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.

Apple 329