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The VR Remote Collaboration Platforms Changing How We Work

ARPost

VR remote collaboration solutions are those that place a user and/or their avatar into an immersive virtual environment. Users have access to a large catalog of existing assets from sources like Sketchfab and Google Polly, but users can also upload their own assets. Also in on the “virtual office” wave is Arthur.

Tools 433
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HTC announces XR Suite and teases the future of collaboration and workplace

The Ghost Howls

A full university campus in VR where you can have virtual gatherings and events (university lessons, concerts, etc…) with many people, up to 2500. An ecosystem to create workshops and educational lessons inside VR , for a maximum of 50 attendees per room (but rooms can be cloned). It is like Google here.

HTC 470
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Shifting the Paradigm: Unplugged with the Best Minds in VR

VRScout

There were professionals from Singularity University, VR for Good, Oculus, Vive, Verizon, and Google; there were premium content producers (for headsets and projection domes), artists, dancers, and documentarians; there were computer scientists, academicians, librarians, and consciousness hackers. That night we had our first session.

Groups 150
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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

And I think so far we’ve failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills.

How To 78
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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS' Christophe Mallet

XR for Business Podcast

And I think so far we've failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills.

How To 60
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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

And I think so far we’ve failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills.

How To 60
article thumbnail

VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

And I think so far we’ve failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills.

How To 60