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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

He is particularly interested in applying new technologies and interactive mechanisms in the conception of narrative works, whether documentary or fiction. Balthazar started to experiment with virtual reality headsets at art school, exploring how to achieve a new kind of immersive storytelling experience. Arnaud Colinart.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

Google I/O Date: May 1-2, 2018 Shoreline Amphitheatre, Mountain View, CA, USA There are two types of tickets for Google I/O, whether for drawing applicants or invitees: General Admission: $1,150 Academic Admission: $375 Follow this event on social media: You can also check for updates on Google Developers blog.

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The XR Week Peek (2022.05.30): Niantic launches VPS, Pico launches Neo 3 Link, and much more!

The Ghost Howls

VPS is a technology that implements the AR Cloud and creates a bridge between the real and the virtual world. San Francisco, London, Tokyo, Los Angeles, New York City, and Seattle?—?for By the end of the year, the cities will hopefully be around 100. News worth a mention. Other news. Learn more.

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Multi-Media Artist Tripp Derrick Barnes Talks About Creating VR Experiences

ARPost

Tripp Derrick Barnes is a New York City-based multi-media artist. Most of his available works are paintings, but in the last few years, he’s found a new favorite medium: VR experiences. Naturally, he was thrilled to talk with ARPost about his work, philosophies, and predictions for the future of XR technology.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. You see Google. That’s pretty badass. Put it into VR.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. You see Google. That’s pretty badass. Put it into VR.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

I think stabilization is what kind of brought the technology full circle, and what started enabling it to be widely used by not just VR content creators, but also by traditional filmmakers who just want special angles or to capture certain moments in a much easier way. You see Google. That's pretty badass. Michael: I completely agree.