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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years Click To Tweet. Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years. In 2022, a total of 121 million units will be sold, with a value of $9.9

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

With the enormous influence in the XR industry, VRTUOLUO has set up dozens of industry communities (such as the Industry Executives Association, VR Game Developers Community, VR Education Community, Financing and Investment Community, Offline Entertainment Group, etc.) and covered more than 80% of the XR pioneers as communities members.

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HTC Partners With InterContinental Hotels To Bring Vive To Chinese Hotel Rooms

UploadVR Between Realities podcast

We’ve often talked about VR being used for virtual tourism, but this isn’t exactly what we had in mind. Guests can head to a ‘Vive Zone’ to sample the SteamVR headset with a selection of games and experiences. More hotels will be added in the future.

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Does the VirZOOM Exercise Bike Solve the VR Locomotion Problem?

Road to VR

Movement within virtual environments is a hard problem, and while VirZOOM addresses some of the challenges of VR locomotion, people who are sensitive to simulator sickness will likely still have issues with some of the games developed by VirZOOM. Some, not everyone, just a small percentage.

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Who Will Own the Metaverse?

AR Insider

Location-based games are already popular, with over a billion downloads of Pokemon Go in the three years since it launched, and over 20B kilometers walked playing the game. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.