Remove Gaming Remove Head Tracking Remove Machine Learning Remove Unity
article thumbnail

Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.

Training 532
article thumbnail

The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

Regarding what components have been opensourced, Google states that “The open source project provides APIs for head tracking, lens distortion rendering, and input handling. The game has also strong Half-Life vibes , and in the gameplay video that has just been released, they are clearly visible.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

They need software: game engine plugins, compatible content and software utilities. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. What is common to all these devices? OSVR Implications.

article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I’ve burnt 500 calories, and feel really good about it the next day.

Tips 78
article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I’ve burnt 500 calories, and feel really good about it the next day.

Tips 78
article thumbnail

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. As a gamer, I definitely enjoy the fact that I can play a game, not be sitting the entire time, and afterwards, I've burnt 500 calories, and feel really good about it the next day. it's crazy.

Tips 60
article thumbnail

OSVR - a Look Ahead

VRGuy

They need software: game engine plugins, compatible content and software utilities. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Hand tracking software converts hand position into gestures.

Latency 40