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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

Apart from the splendid Cathedral and the tasty Trdelnik, Prague also features an interesting Virtual Reality startup: VRgineers. Having a tour inside VRgineers, that is a startup that is trying to develop almost all the main parts of its headset , made me understand how creating a Virtual Reality headset is incredibly difficult.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

We all love virtual reality, but sometimes it gives us big headaches. And not because of the motion sickness , but because something doesn’t work. I bought my Vive to experiment with 7Invensun eye tracking and I was really enthusiast about trying eye-tracked UX. Leap Motion driver and runtime.

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The Ghost Howls’s VR Week Peek (2019.12.09): Qualcomm XR2 defines the future of XR, Magic Leap having tragic sales, and much more!

The Ghost Howls

Well, with this new chip, headsets will: Have a resolution of 3K per eye ; Have up to 7 cameras used simultaneously (12 in total for the device). I’m afraid that many passionate people will lose the ability of using this tool for free. The status of location-based virtual reality. More info (Adobe acquires Medium?—?Road

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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

The Neo 2 may not be sexy as the Quest, but it is more powerful (thanks to the Snapdragon 845), has a crisper resolution , and in the “Eye” version, it also features embedded eye tracking. And all of this is cheaper than the $1000 enterprise Oculus Quest : the Neo 2 costs $700 and the Neo 2 Eye costs $900. Contact me.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

Hand and eye tracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. These tools open the door for everything from completely hands-free XR user interfaces to intelligent foveated rendering.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. Alan: The VIVE Pro Eye. Dean: Yeah. Alan: It’s so true.