Remove Eye Tracking Remove Hand tracking Remove Latency Remove Unreal
article thumbnail

Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. The headset was first revealed earlier this year and said to include Snapdragon XR2, eye-tracking, and novel optics.

article thumbnail

Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

According to Qualcomm, this feature will help reduce latency and provide a more responsive and natural-feeling AR experience. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X better AI, 50% less power (vs last-gen) WiFi 7 Latency phone to device 2ms 3rd party controllers Supports Lightship/VPS.

AR 414
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 5 XR Innovations to Invest in During 2022 and 2023

XR Today - Virtual Reality

An “Edge” cloud infrastructure allows businesses to place XR assets within their operator networks, promoting a low-latency and highly scalable on-site experience. Hand-Eye Tracking. As such, many XR innovators are now investing more heavily in hand and eye tracking.

article thumbnail

The Latest on Varjo’s XR-3 Focal Edition MR Headset

XR Today - Mixed Reality tag

The headset includes the widest field of view of any XR headset currently available, as well as depth awareness, advanced security measures and ultra-low latency. It maintains all of the critical features of the company’s leading MR device, including phenomenal eye tracking, positional tracking, connectivity, and field of view.

article thumbnail

Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes Eye Tracking API and Face Tracking API for Quest Pro. These equations power all full-body VR avatars in apps today.

article thumbnail

The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

We have seen that hands tracking has enabled new kinds of experiences that we hadn’t even thought of before (think about the great experiments by Daniel Beauchamp ), and I’m sure that the same will happen with passthrough AR, too; Facebook is building a platform that will work for all future headsets. Fracked is the game of the moment.

article thumbnail

Pimax Crystal hands-on: a headset with astonishing visual clarity

The Ghost Howls

These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.