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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Magic Leap Specs and ‘Lumin’ SDK details that are known thus far: Head tracking. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking.

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All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens uses its integrated eye tracking to perform user authentication via iris recognition. The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Unreal SDK. Eye tracking. Real-time tracking. Full specs.

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OSVR - a Look Ahead

VRGuy

For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. Eye tracking software converts eye images into gaze direction.

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