Remove Eye Tracking Remove Filming Remove Haptic Remove Unity
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

When you first put it on you’re told to hold the top button, and you feel (and see a visualization of) the lenses moving horizontally to align with your eyes. The eye tracking cameras sense the positions of your pupils and tiny piezoelectric actuators move the lenses into place. And I mean fully. This basic idea isn’t new.

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Oculus Connect 5 mega round-up: all you need to know about Oculus Quest and the other announcements!

The Ghost Howls

For instance, in Unity, the Oculus Utilities plugin is the same for PC, Go and GearVR. Furthermore, being the controllers of the Rift and the Quest almost identical, every game made for Rift can be ported with Quest with just few clicks (on Unity it is only a matter of switching Build platform). 140 degree FOV (eye tracking useful).

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. Unity is always my top one. Amazon Sumerian.

Tips 60
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Valve Index review: a step closer to next-gen VR

The Ghost Howls

I have filmed it for you! So, I put my Valve Index, opened BigScreen and developed in Unity in VR for 4 hours. The surprising thing is that I actually managed to develop in Unity for 4 hours, doing everything I needed, from using Visual Studio to cutting-and-pasting code from Stack Overflow. And guess what? Content of the boxes.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? Do you have control?