article thumbnail

Existing VR Games Would Look Great on Vision Pro, But Without Controllers Most Are Stuck

Road to VR

Why Controllers Matter to VR While Vision Pro has the power, without motion controllers you won’t be playing many of VR’s greatest games, which not only serve up haptic feedback, but also require rock-solid input, provided by your standard assortment of buttons, sticks, and triggers.

article thumbnail

The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

Haptic 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

CES 2024: Top Enterprise Spatial Computing Solutions

XR Today - Mixed Reality tag

Phantom Haptic Gloves Gains “Best of Innovation” Award CES highlights some of its best each year with various innovation awards and honours. The firm received the event’s “ Best of Innovation ” award for its haptic feedback glove, a growing area of interest for many in the XR space following a lull in interest.

Sony 92
article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Without boring your listeners to death, the fundamental Stinger Report is, I have always been writing in the trade magazines — I’m an appalling writer — but my English teacher taught me the only way that I can improve my English is by constantly exercising the muscle. Alan: But it’s not reasonable to think about that.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Without boring your listeners to death, the fundamental Stinger Report is, I have always been writing in the trade magazines — I’m an appalling writer — but my English teacher taught me the only way that I can improve my English is by constantly exercising the muscle. Alan: But it’s not reasonable to think about that.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

Without boring your listeners to death, the fundamental Stinger Report is, I have always been writing in the trade magazines -- I'm an appalling writer -- but my English teacher taught me the only way that I can improve my English is by constantly exercising the muscle. Now, you mentioned feeling haptics, spatial audio, graphics scent.

article thumbnail

Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it’s all about high-frequency trading and the latency associated with high-frequency trading.

Data 78