Remove Examples Remove Leap Motion Remove Reference Remove Unreal
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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

This week @LeapMotion will be at @CES w/ their next-gen reference design Click To Tweet. Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. JUNE 1: The Hands Module adds a range of example hands to your Unity toolkit.

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Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Body frame of reference.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

Then there are the problems that are inherent to all hands-tracking solutions like Leap Motion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Example of mixed reality capture: with just a tablet, you can a have a window of what a real person is doing in the VR world (Image by TESTED).

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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. He frequently shares his views and knowledge on his blog. Others did this work themselves.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. For example, DAQRI integrated a plugin that detects objects in a video stream.

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