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GDC 2017: FOVE and AMD Take Aim At Improving VR Rendering

UploadVR Between Realities podcast

The more major headsets have their issues as well and FOVE has partnered with AMD to demo a new style of rendering that could influence the trajectory of the VR industry as a whole. FOVE developed their own VR headset, which was funded with over $400k in contributions via Kickstarter.

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Impressive Social VR Demo Combines Mouth and Eye Tracking

UploadVR Between Realities podcast

Face and Communication Entertainment, or FACE, is a project from a Colopl company called 360ch that is building a social VR demo collaborating with BinaryVR, Facerig, and FOVE. The FOVE headset, which we covered recently during GDC , provides an eye-tracking solution. Facebook Twitter Reddit More.

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FOVE’s eye-tracking VR headset is finally shipping: Here’s why it’s special

Slashgear

Plenty of virtual reality headsets have hit the market since we first saw FOVE back in May 2015, but none can do what the Samsung-backed VR system can.

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VR Cast: Predictions for 2017 As Facebook VR Finally Emerges

UploadVR Between Realities podcast

We’ll also talk about Arizona Sunshine ‘s amazing success and the FOVE eye-tracking headset. Tune in next week where our guest will be UploadVR’s brand new editor-in-chief Tal Blevins : co-founder of IGN Entertainment. Have questions? Email joe@uploadvr.com to have your inquiry read on the air! See you there!

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The VRScout Report – The Week in VR Review

VRScout

CryWorks, an immersive entertainment company formed by veteran VFX/CGI leaders (who have film credits like Star Wars, Jurassic Park and Harry Potter), announced an undisclosed seed round investment led by 451 Media Group (aka Michael Bay’s IP development company), 500 Mobile Collective, and leading cross-border venture fund WI Harper Group.

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A Work in Progress: Virtual Reality

VRScout

Small studios and children’s entertainment see the most value in virtual reality. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. According to SuperData, gamers account for 78% of VR headset purchases. Games currently make up 76% of all virtual reality content.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). Total Recall (film). Avatar (film). Star Trek (TV show).

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