Sat.Jan 02, 2016 - Fri.Jan 08, 2016

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Immersive Entertainment Using Virtual Reality, Augmented Reality, and 360 Video Explained at Digital Hollywood 2015

EON Reality

Virtual Reality, Augmented Reality, and 360 Video are inspiring companies to create the ultimate immersive experience for users of the “Out of Home” market. Companies like Landmark Entertainment Group, The Void, and EON Reality discussed this exciting, immersive track of innovation and what to expect in the upcoming years. Our CEO, Mats Johansson, spoke at the Digital Hollywood Summit 2015 to further explain the kinds of technology being offered today, especially in the field of education.

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Oculus Rift Preorders Finally Begin on January 6th

Next Reality VR

Virtual reality technology company Oculus VR announced that it will begin accepting preorders for its long-awaited Oculus Rift headset beginning Wednesday, January 6th, at 8 a.m. Pacific time. The Facebook-owned company hasn't released any pricing details yet, but the blog post that the preorder was announced on mentioned that information will be available on "everything you need to know to order your Rift on Wednesday when pre-orders go live.

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Breaking the fourth wall in Cinematic VR

RealVision VR

“Did you think I’d forgotten you? Perhaps you hoped I had… Welcome back” That’s how Frank Underwood, a.k.a Kevin Spacey, ends the first episode of Season 2 of House of Cards and there’s an actual sigh of relief from audiences! You see, F.U. has been talking to you (me) ever since Season 1 of this hit ‘made for Netflix’ series, and we somewhat feel left out when the entire episode goes by, with him ignoring us.

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New Year "Resolutions", part 2

VRGuy

A couple of years ago I wrote a blog post ' Resolutions for the New Year ' which described upcoming 2560x1440 displays and how they impact virtual reality. I think it's time to revisit that discussion. Back in 2014, HMD makers were happy to use displays made for smartphones because that was the best way to get inexpensive, high-resolution displays that were small enough to be used in HMDs.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Power of Virtual Reality Technology Supporting K-12, CTE, and STEM at the California School for the Deaf

EON Reality

Education has progressed over the years, especially in new technology being used by students and teachers. EON Reality joined students at the California School for the Deaf (CSDR) at their first Educational Technology Expo (ETE), to share Virtual Reality (VR) applications that support the school’s new Extended Learning Program curriculum. Virtual Reality is the most tactical option for students of the deaf due to its primarily visual and immersive focus.