Sat.Oct 07, 2017

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‘The Amazing World of Gumball’ Steps into Your Living Room with ARKit Prototype

Road to VR

Now that iOS 11 has officially rolled out and anyone with a recent Apple device has access to augmented reality applications , the massive install base means developers can start appealing to all sorts of people, including those miniature ones that make a fuss about putting on their shoes and jackets, and even the fully-grown variety who also happen to enjoy cartoons too.

Unity 219
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Explore All Seven Continents in VR With Discovery’s ‘TRVLR’

VRScout

Google and Discovery expand the Discovery VR app with new VR travel series. Since launching August 2015, the Discovery VR app has accumulated over four million downloads and 123 million organic views. Now if those sound like impressive numbers to you, that’s probably because they are. But of course Discovery, being the endlessly ambitious group that they are, is now expanding their already flush catalog of immersive content with a new first-of-its-kind VR series.

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‘Scorn – Part 1 of 2: Dasein’ Kickstarter Reaches VR Stretch Goal with Few Hours Remaining

Road to VR

Scorn – Part 1 of 2: Dasein, the crowdfunded first-person horror game, just passed the €175,000 mark with only a few remaining hours in its Kickstarter campaign , meaning the developers will be including “an immersive VR level for the ultimate experience of the world and atmosphere of Scorn.” While we were personally hoping for more than just a VR level in what’s shaping up to be a nightmarish, Alien- inspired first-person horror adventure – with the way things are

Software 202
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Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

With the next generation of mobile VR/AR experiences on the horizon, our team is constantly pushing the boundaries of our VR UX developer toolkit. Recently we created a quick VR sculpture prototype that combines the latest and greatest of these tools. Learn how to optimize your #VR project for the next generation of mobile VR experiences. Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.