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What Made VR Gaming Highly Popular

ARPost

As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming. Horror Games in VR.

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The XR Week Peek (2023.06.04): Apple to launch its headset, Meta unveils Quest 3 and many games, and more!

The Ghost Howls

Because if Apple is just going to repeat the same use cases of the HTC Vive and Meta Quest 2, but selling it at $3000, it is just going to fail spectacularly. The headset features a depth sensor, and two high-definition 4MP RGB cameras for passthrough mixed reality. But the big question is the “how”. For what purpose?

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. The visual input is the most important piece of the VR setup.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

He’s been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. And then a lot of that feedback went back to Microsoft, to help inform where the next generation headset was going. Where are we on the timeline?

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

He’s been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. And then a lot of that feedback went back to Microsoft, to help inform where the next generation headset was going. Where are we on the timeline?

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

He's been pushing the envelope of this technology and software for the Microsoft Hololens, and recently built an app for the global launch event of the next generation Hololens 2. And then a lot of that feedback went back to Microsoft, to help inform where the next generation headset was going. Where are we on the timeline?