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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback.

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