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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Many users who were completely new to VR were so immersed that they achieved a level of presence that made a few of them place both controllers in one hand and with a bare hand they would try to reach out to interact with the virtual objects,” said Laverde. For example, most HTC VR technology supports 3D hand tracking.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. They created many VR devices including, the Data Glove, the EyePhone, and the Audio Sphere. In 1991, the first cubic immersive room dubbed ‘the cave’ was developed by a PhD student in her thesis.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

Apart from these visual features, there are other areas that must be improved: 3D cameras Inside-out tracking Immersive sound Voice interaction Eye tracking Tactile feedback Emotion recognition Brain-Computer Interfaces. These are more or less also the features that we all would like from a VR headset. – Render processing technology.