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On the ground with TechCrunch at GDC 2019

TechCrunch VR

VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. I was playing it on a hotel TV hooked up to a laptop and I think I was connecting to a data center in San Jose which was about 50 miles away, which is definitely on the low end if they are rolling it out across the entire United States.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

I was born in Beijing, China and grew up in the United States. The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. Hello everyone, I am Diego, the CEO of PanguVR.com. What is it?

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

The Superbowl is the most important sports event of the year in the United States, and airing an ad during the match is super-expensive, but also super-effective. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Finally Magic Leap will be available in almost all the United States. ” , that are all the member states of the USA, excluded Alaska and Hawaii. Some of the most notable points are: 2 Controllers support. @PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf. Magic Leap availability.

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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

XR for Business Podcast

So just to provide some background about ThirdEye, while we may be a relatively new name in the commercial space, we have over 20 years of experience developing this technology for the United States Department of Defense. We have an Unreal engine SDK. So that’s our origin story. We have a Unity SDK.

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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

XR for Business Podcast

So just to provide some background about ThirdEye, while we may be a relatively new name in the commercial space, we have over 20 years of experience developing this technology for the United States Department of Defense. We have an Unreal engine SDK. So that’s our origin story. We have a Unity SDK.

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Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen's Nick Cherukuri

XR for Business Podcast

So just to provide some background about ThirdEye, while we may be a relatively new name in the commercial space, we have over 20 years of experience developing this technology for the United States Department of Defense. We have an Unreal engine SDK. So that's our origin story. We have a Unity SDK. So that's our origin story.

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