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Magic Leap One Developer Review – An Ambitious Headset with Untapped Potential

Road to VR

There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before. Part 1: The Hardware. Meet the trio | Image courtesy Magic Leap.

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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. Leap Motion. You may ask why I’m adding Leap Motion here. ODG is launching a patent sale now in January.

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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

The Reverb was already a very good headset (as you can read in my hands-on impressions ) with good comfort and an astonishing resolution, but it had some problems with the display (mura, red smearing) and with the controllers (classical mediocre WMR tracking). Rony Abovitz steps down from Magic Leap CEO. Upload VR).

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Or maybe a section of the floor itself serves as the treadmill, raised up as a platform that controls pitch, yaw, roll, and speed. For those who want to push immersion further, optional climate controls mirror environmental conditions (within a safe temperature range). Control options. You’d smell the grass.

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All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. Eye tracking. Real-time tracking.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. ARtillery Intelligence predicts $14B of consumer AR revenues by 2021, with only around $2B of that from hardware sales. by Marko Balabanovic.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. And our third product category we call Clay Control, which is kind of all the devices that can use gesture interaction at a distance. Varag: Yes, so Clay's-- we're hardware agnostic. Alan: Hey, everyone, Alan Smithson here.