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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Sony invests $250M in Epic Games. Sony has announced that it has made a big investment of $250M in Epic Games through one of its subsidiaries. The investment gives Sony a minority stake in Epic that now is evaluated at more than $17B. And Sony for sure wants to have a stake in the metaverse. Top news of the week.

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The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

Augmented Reality is being a great tool for e-commerce: AR tools have increased the user’s likelihood of purchase by 11 times; Build.com found that the return rate after selecting items in AR has decreased by 22%. We now know how much Sony has paid for Insomniac Games. After years of await, finally, Sony has released it.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well. And Torch is an AR authoring tool that lets you create augmented reality experiences. Teppei: Yeah.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well. And Torch is an AR authoring tool that lets you create augmented reality experiences. Teppei: Yeah.

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Investing in XR with GFR Fund’s Teppei Tsutsui

XR for Business Podcast

So they have a platform on their own app and Sony PlayStation’s, as well. And Sony has been a great partner for the company. Sony has been helping them get more content and also deal more access to more users as well. And Torch is an AR authoring tool that lets you create augmented reality experiences. Teppei: Yeah.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Alan!

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Alan!