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2019 AR Funding Exceeds $1.3 Billion

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. This is a common data point measured by investment banks, research firms and VCs. .

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

This is the fourth release since the previous installment in this series , when we shared some background on the ground-up re-architecting of our hand data pipeline. As our Orion beta tracking evolves, we’ve continued behind the scenes to hammer on every aspect of our client-side data handling for performance and efficiency.

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5 Experiments on the Bleeding Edge of VR Locomotion

Leapmotion

Generally, the best VR applications that use Leap Motion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. This is a great mechanic for pivoting around a puzzle, data visualization, or other central point of focus, but wouldn’t work in an open-world setting.

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Check out our results below or download the example demo from the Leap Motion Gallery. The advanced hand-based physics layer of the Leap Motion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. The Challenge. its local rotation. its local rotation.

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New Unity Module for User Interface Input

Leapmotion

One of the goals of our module releases is to provide you with the tools for interpreting and using hand tracking data to make building hand-enabled experiences faster and easier. Additionally, our pre-constructed UI Widgets demonstrate how to put together a diegetic UI Element that works well with compression and touch. What’s Inside?

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