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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. “I like the concept of integrating WorldViz’s virtual reality-specific hardware support with bells and whistles of a AAA game engine like Unity or Unreal. .

Miami 70
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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And so he created the hardware and wrote the software to make 360 truly a consumer product. They’ve created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Well, yeah, we hardware’s useless with software.