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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

They then mounted the hardware for inside-out positional tracking into the vehicle. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software. To begin, they created a simple metal structure with just the core features required for locomotion.

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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. “I like the concept of integrating WorldViz’s virtual reality-specific hardware support with bells and whistles of a AAA game engine like Unity or Unreal. .

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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

We've put together a comprehensive turnkey, fully automated virtual reality arcade cabinet that we put together all the hardware and the software. Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And now we launched last year.

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Powering The Next Generation Of Virtual Music Experiences

VRScout

For example, Sony Music is recruiting a team “dedicated to reimagining music through immersive media” that will leverage Sony Music’s catalog and impressive roster of artists to implement a new category of music experiences using the Unreal Engine. After all, why sell just 7,000 tickets to a festival when you can potentially sell 700,000 ?