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Top XR Events in 2021 That Should Be on Your Must-Attend List

ARPost

Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR. ICHVR 2021.

Asia 509
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The Ghost Howls’s VR Week Peek (2019.06.23): HTC teases the Vive Cosmos, Oculus announces AR at OC6 and much more!

The Ghost Howls

HTC has revealed the design of the Vive Cosmos. HTC has finally unveiled some information on the Vive Cosmos. HTC has told in the past that this is a headset more consumer-oriented , but Sebastian Ang of Mixed Reality TV has reported that, according to a reliable source, the price will be 899. Top news of the week.

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The Top VR Headset Vendors for 2024

XR Today - Virtual Reality

Users are discovering that virtual reality isn’t just a powerful tool for entertainment. The most recent addition to the Pro Collection is the HTC VIVE Pro 2, which includes precision room-scale tracking, 5K visual fidelity, and a 120-degree field of view. Demand for virtual reality is expanding at an incredible rate.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounted displays (HMDs) from PC. VR has gone through a rapid transition from a primarily consumer-focused, tethered device for gaming and entertainment, to standalone headsets in similar verticals.

AR 91
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Lindero Edutainment: Equal Parts of Education and Entertainment Make Our Secret VR Recipe

VeeR VR

Lindero Edutainment is 2-year-old VR production company based out of California. Lindero's VR content was designed for Oculus Rift and HTC Vive, which is accessible to a niche audience able to afford headsets and additional hardware; VR's financial premises hence enter a tug-of-war with the general audience's desire to enjoy free content.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. But then you look at Unreal. Alex: RIP, LBE. Alex: Mm-hm.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. But then you look at Unreal. Alex: RIP, LBE. Alex: Mm-hm.