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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

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At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. What followed was a brief training session where a group of objects floated in front of me — a train, ball and block among them.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

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A year later, the team had upgraded the platform to six players combating virtual reality zombies with assault rifles in the Unity-developed Outbreak game. locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

I mean, a lot of people just– anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they’re like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do?

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

I mean, a lot of people just– anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they’re like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do?

article thumbnail

Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

I mean, a lot of people just-- anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they're like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do? Definitely sits.