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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.

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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations. Learn More.

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The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Learn more (Discover the finalists). Learn more.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?

Tips 60