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How and Why Brand Engagement Is Driving XR Development

ARPost

From a human psychology, or at least market study perspective, with the millennial generation compared to generations before them, the experience becomes more important than the product,” Giglio told ARPost in a call last year. “The What most of these brands have in common is that they offer an experience rather than a product. 8th Wall.

Retail 392
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The XR Week Peek (2020.03.09): New Half-Life: Alyx videos and details, coronavirus makes events go virtual and much more!

The Ghost Howls

The game appears fantastic : the graphics are high-level, the interactions are carefully studied to be natural (e.g. This week, we had tons of materials and news coming : First of all, Valve has released 3 new gameplay trailers, plus one long 9-minutes gameplay video made in partnership with the popular magazine IGN.

Video 200
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Can the Industrial Metaverse, XR Build Future Smart Cities?

XR Today - Mixed Reality tag

We’re now in the immersive world, which involves things like augmented reality (AR), the more immersive virtual reality (VR), and all these different ways of explaining what you’re looking at. It was called ‘level of detail’ because we knew there were going to be different audiences for that same model.

Industry 122
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Manchester’s VR Innovation Academy – Apply To Learn

EON Reality

If you’ve always wanted to discover your abilities in code, art, development and the expanding worlds of virtual reality, augmented reality and mixed reality, come and discover what you could achieve at the VR Innovation Academy at EON Reality UK in Manchester. To apply for your study seat, click here.

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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

The IDC will help address local and regional development needs through Augmented Reality (AR) and Virtual Reality (VR). EON Reality Norway has its headquarters and production center in Hamar. These skills will also enable students to work with product visualization, game creation, multimedia design, and broadcast media.

Norway 113