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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

The trusted enterprise is part of Unity’s Certified Creator Network, which enables Groove Jones to design slick, immersive experiences using the real-time 3D (RT3D) engine. The team delivers the VR training program to students via a mobile truck, available in Arkansas, Georgia, Tennessee, South Carolina, and North Carolina.

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This Restaurant Will Let You Paint With Sauces in VR

VRScout

The custom “ Zaxby’s Fanz of Flavor ” VR experience begins with you standing in a newly designed flagship Zaxby’s restaurant, but soon a Big Z mascot emerges from the floor, enticing you to get creative with your hand-controllers. 10 – TCU vs. Arkansas. 17 – Arkansas vs. Texas State. Tours stops include: Sept. 1 – FSU vs. UNC.

Georgia 150
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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. And I cannot wait until the day that I can take all my controllers and like run over them with my car, because– Alan: [laughs] We’re actually going through this.How can we get the hand tracking in Oculus Quest? But then you put the controller down.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. And I cannot wait until the day that I can take all my controllers and like run over them with my car, because– Alan: [laughs] We’re actually going through this.How can we get the hand tracking in Oculus Quest? But then you put the controller down.

article thumbnail

Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. And I cannot wait until the day that I can take all my controllers and like run over them with my car, because--. So you need to use the controller to start the experience, because that's a function of Oculus, not anything we have control over.