article thumbnail

Could Origami Be The Future Of VR Haptics?

VRScout

Hanqing Jiang, who was a part of the research team, learned about a form of origami called curved origami (or curved crease origami) while at Arizona State University in 2020 and used it to create stiffness with paper-made sculptures.

Haptic 454
article thumbnail

Intel Says Project Alloy VR/AR Headsets Are Coming in Q4 2017

Road to VR

Additionally, the company showed a new demo of the hardware, as well as a slew of possible uses that they’re helping to make possible for both their platform and others like the Rift and Vive. Intel also emphasized that they would partner with anyone who wants to manufacture a Project Alloy headset, as they want it to be an open platform.

AR 198
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.26.11): Half-Life: Alyx revealed, Oculus Link out, XBox not considering VR and much more!

The Ghost Howls

It has been made together with the development of the VR hardware, it can’t translate to mouse and keyboard. That is, the avatar recorded this way can be put in virtual environments and it will reflect the light in the correct way, for a much improved realism. The team that has made it is comprised of 60 people. I’m amazed.

Oculus 217
article thumbnail

Big XR News from Boeing, ENGAGE XR, Apple, and Meta

XR Today - Mixed Reality tag

Additionally, Itaca Education has tapped Meta’s hardware and technologies for virtual learning in the natural sciences and physics. This allows students to leverage virtual components, rather than turning to physical props and materials, to expand access to all learners.

Apple 79
article thumbnail

Meta Reveals US Education Partnership amid v57 Update

XR Today - Mixed Reality tag

Additionally, Itaca Education has tapped Meta’s hardware and technologies for virtual learning in the natural sciences and physics. This allows students to leverage virtual components, rather than turning to physical props and materials, to expand access to all learners.

Education 105