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Scape and Nexus Host “World’s Largest” 5G AR Technology Demo

ARPost

We’ve heard a lot of hype about how 5G internet will change AR technology. Scape Technologies calls it the largest 5G demo to date. The experience used AR technology to make Dallas Cowboys players larger than life, creating 80 ft models of the players. Scape Technologies provided the spatial computing required.

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A Look at OmniVirt’s Analysis of AR and VR Technology in Advertising

ARPost

Authors didn’t separate AR and VR technology in the analysis but instead divided XR technology use cases into four groups. Companies have addressed this issue through VR and AR technology, allowing consumers to try on the brand’s products in an easy to access way.”. Use Case: Foot Traffic. Use Case: Post-Sale.

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Here’s How VR is Helping Athletes Prepare for Games

VRScout

The next wave of athletic training takes place in a computer simulation, as companies such as STRIVR Labs , EON Sports and Beyond Sports help players prepare for games through VR technology. Virtual reality replaces your senses with ones generated by a computer,” STRIVR co-founder Jeremy Bailenson told NBC Sports. “So

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STRIVR Introduces VR Training On and Off the Field

Road to VR

Fast forward to 2016 and STRIVR Labs counts the likes of Texas Tech, Arkansas, Stanford, Dallas Cowboys, and Arizona Cardinals, among others, as clients using STRIVR’s VR solutions to enhance training. .” Photo courtesy ESPN. And so far, his approach seems to be working. Photo courtesy Fox.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

They have different brands, and they use the technology differently. We had a lot of legacy in the car world, and of working with interactive technology, with all the different console and PC cycles, always having to take the bleeding edge out of what was available. But in the end, it turned out it’s the other way. BrainXchange?

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

They have different brands, and they use the technology differently. We had a lot of legacy in the car world, and of working with interactive technology, with all the different console and PC cycles, always having to take the bleeding edge out of what was available. But in the end, it turned out it’s the other way. BrainXchange?