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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. The trusted enterprise is part of Unity’s Certified Creator Network, which enables Groove Jones to design slick, immersive experiences using the real-time 3D (RT3D) engine.

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How a Self-Taught Teen Built His Own North Star Headset

Leapmotion

At the same time, hardware hackers have built their own versions of the AR headset, with new prototypes appearing in Tokyo and New York. But the most surprising developments come from North Carolina, where a 19-year-old AR enthusiast has built multiple North Star headsets and several new demos.

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

The incorporation of real-time remote expert collaboration with analytical shared features ensures that critical operator actions are accurate. By leveraging XR technologies such as AR and VR, users can interact with virtual representations of physical assets or environments. Canada, and Mexico.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. VR First Institutions (including new openings).

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