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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

And the fact it's a game engine, you have support for all platform, you can run the same software on a tablet, in VR, in AR, you can run the same model and the same data on the same software in all of those platform. You could be firing up Unreal Engine in Toronto, I'm in Carey, North Carolina. In the cloud.

Unreal 60