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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

Holograms are so bamboozling that the term often gets used colloquially to mean ‘fancy-looking 3D image’, but holograms are actually a very specific and interesting method for capturing light field scenes which have some real advantages over other methods of displaying 3D imagery.

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

AR that’s grounded in the real world and aware of us and our environments is the starting point.”. Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones. However, using Microsoft holography , Mesh introduced physical people into the virtual world of Altspace.

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Do you know the difference between VR, AR, MR, Holographic Projection, and Naked Eye 3D?

Steki Amusement

What is the difference between VR, AR, MR, holographic projection, and naked eye 3D that we often hear about? so that users are as ordinary as they are on the scene. In this fictitious space, the users who constitute the interaction are the devices of fictitious world content. What is AR? First of all, what is VR?

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Microsoft Ignite May Have Permanently Changed How We Think About Mixed Reality

ARPost

AR that’s grounded in the real world and aware of us and our environments is the starting point.”. Kipman specifically mentioned HoloLens and Oculus, but also included Microsoft’s mixed reality interface and smartphones. However, using Microsoft holography , Mesh introduced physical people into the virtual world of Altspace.

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How to develop for Microsoft HoloLens

Hypergrid Business

Tracking where the user is looking is the way of managing the reality-altering environment migrated from virtual reality headsets, particularly HTC Vive and Oculus Rift. Medical holography is a truly magical use case of Microsoft HoloLens. Interacting with the holo-world: Gaze. Image courtesy Volvo.).

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A HoloArticle

Doc-Ok

Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” I am not trying to dismiss HoloLamp or the impressive technology behind it — after all, the AR Sandbox is based on that same technology — but trying to rein in unrealistic expectations.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Dr. Morgan McGuire is a scientist on the new experiences in AR and VR research team at NVIDIA. Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. They’ll switch between AR/VR/MR modes instantly.

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