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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Despite all the activity, AR/VR hardware remains relatively crude. It could be the beginning of a truly immersive virtual experience. Growing enthusiasm for consumer VR/AR is having a profound impact on the market.

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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

UploadVR Between Realities podcast

Eye controls are the future for immersive tech, but there are other use cases for eye tracking too. Companies like FOVE are having big breakthroughs using eye tracking to enhance social interaction in VR and foveated rendering techniques could make VR/AR more processor efficient than ever.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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River Ecosystem is more than just Mike Rothenberg. It's a f **g ecosystem of hungry innovators and tech talents looking to prove themselves. Check out just a few.

Cats and VR

His new role at River Ecosystem draws upon his experience as a three-time founder -- Loup, Mobiley and GoPlanit, which was selected as a finalist for the TechCrunch 50 Conference -- and his passion for connecting people through immersive and insightful programs and events.

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Hands-on: HoloLens 2 is a More Than Just a Larger Field of View

Road to VR

Yesterday at Mobile World Congress, Microsoft unveiled HoloLens 2, the company’s next iteration of its enterprise-focused standalone AR headset. That’s the question that ran through my mind for my half-hour session strapped into the AR headset. That’s all well and good, but is the HoloLens 2 hardware truly a ‘2.0’

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

Focused on harnessing immersive technologies to deliver groundbreaking VR, AR, Animation, DOOH, VFX and 360 degree video projects for some of the world’s largest brands including Sony, BBC, Red Bull, Microsoft and Lexus.

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The High-end VR Room of the Future Looks Like This

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Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion. Check out the bottom of this post for a list of VR inspiration. Body movement.

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