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How Hollywood Has Predicted VR in Movies

VRScout

This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. Bodysuit: Skin tight body suits are worn to both provide tracking of the arms and legs as well as relay touch sensations via haptic technology. TRON (1982). Arcade (1993).

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“But I don’t want to wear glasses”

Robert Scoble

They won’t stop at augmenting our eyes, either, Bose already has wearable devices (they look like glasses, but don’t really do much for your eyes, it’s rather your ears they focused on) that augment our hearing and there are tons of haptic devices being developed that augment our ability to feel, touch and other things.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And then of course, Apple came along and created USDZ. And then he went to go start the HITLab in Washington. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. You have Apple, with ARKit. So you have all these different 3D file formats. Or in Canada, USDZed.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And then of course, Apple came along and created USDZ. And then he went to go start the HITLab in Washington. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. You have Apple, with ARKit. So you have all these different 3D file formats. Or in Canada, USDZed.

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast's Kent Bye - Part 2

XR for Business Podcast

And then of course, Apple came along and created USDZ. And then he went to go start the HITLab in Washington. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. You have Apple, with ARKit. Facebook accepts glTFs, Hololens is FBX models, VR is usually OBJs.