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Report: VR and AR Device Market to hit $1.8 billion in 2018

Tech Trends VR

Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years Click To Tweet. Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years. In 2022, a total of 121 million units will be sold, with a value of $9.9 billion in 2022.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). VRTUOLUO is a vertical industry media that is subordinate to TUOLUO Tech, which is incubated by the Game industry media YOUXITUOLUO.

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Remote assistants in combination with AR or VR in US 2022

ARVR

As for Virtual Reality (VR), it’s a complete immersion into a virtual world, shutting off the physical world entirely through special VR devices like HTC Vive, Google Cardboard, and Oculus Rift. Virtual Reality is used for entertainment purposes like games and in more serious fields, like healthcare. Tourism Credit: Unsplash.

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The XR Week Peek (2021.03.29): Rec Room becomes a unicorn, Sandbox VR is back to business and more!

The Ghost Howls

But it has been able to get this money also because now it is available also on other platforms : on Xbox, for instance, it has also been the top #1 free game, even on top of Roblox or Fortnite. Its metrics are great, the game is engaging, and also is creating a healthy ecosystem of creators that can earn real money on it.

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Getting started with Augmented Reality (AR)

ARVR

Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. Pokemon Go is the best example for an augmented reality game. ARKit  — ARKit is one of the powerful AR SDK released by Apple on 2017 to build AR solutions using iOS devices.

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IGS 2022 Miami: XR Today Expert Round Table

XR Today - Mixed Reality tag

Future interaction models would become a “digital extension” of users and offer a virtual identity for metaverse shopping, gaming, and try-on clothing. In gaming or social metaverses, people could also use avatars to reduce costs related to creating digital characters. .” Verónica Orvalho, Founder and CEO, Didimo.

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