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The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more!

The Ghost Howls

Good morning from Perpignan, France! New reports highlight some episodes of the life of Apple XR glasses. This week The Information has written a long report about the history of Apple XR glasses. Youtuber Cai VR has made its own haptic vest for VRChat. I’m here to do some meetings, but actually also to eat a lot of food.

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The XR Week Peek (2022.08.22): Zuck’s selfie gets viral, Meta accounts are arriving, and more!

The Ghost Howls

It all started because Horizon Worlds has finally landed in Europe, launching in France and Spain. Apple releases new interesting research on Nerf. There is a lot of hype on Apple’s research on Neural Radiance Fields, and their ability to reconstruct 3D scenes. Learn more. Farcana Integrates Senso Glove. Learn more. Some XR fun.

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The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. They are: “Franc”: FoV 47°×40° “Luck”: 46°×34° “Garta” 49°×47°. Ultrahaptics rebrands as Ultraleap.

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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

Inside-out tracking was expected after having seen the controllers, but the haptic feedback on the head is a very welcome surprise. Having tried the bHaptics facial haptics interface , I can tell you that being headshot in a game and feeling a vibration on your face is very fun. Apple is working on a whole spatial ecosystem.

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Gamescom 2018 Day 1: World of Tanks VR, ThermoReal lets you feel hot and cold in VR, and much more

The Ghost Howls

I tried it on an Apple tablet and I found it very cool : the graphics were majestic and being able to zoom on every single detail just by moving the tablet was great. And it is only available for Apple devices because you can’t use tablets with ARCore. A Samsung Odyssey and a haptic vest: this setting makes VR more realistic.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.) Image provided by Rob Cole).

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XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

XR for Business Podcast

And then of course, Apple came along and created USDZ. Because all throughout the 90s, up until– Laval Virtual in France has been running for the last 21 years. You have Apple, with ARKit. Alan: Well, I think we’re we’re already in that position where we’ve got Apple, Google, Facebook, Amazon, Walmart.