Remove Apple Remove Case Study Remove Magic Leap Remove Virtual Reality
article thumbnail

The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.

Apple 256
article thumbnail

Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Magic Leap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise. Going into 2019, the industry eagerly awaits HoloLens 2 and Glass Enterprise Edition 2, as rumors swirl around the possibility of AR glasses from Apple and/or Facebook in the near future.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. I don’t know about Magic Leap yet.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. I don’t know about Magic Leap yet.

article thumbnail

On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. You've written countless articles on virtual and augmented reality.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. I don’t know about Magic Leap yet.

article thumbnail

Pivoting Game Dev Skills into XR Utility for Enterprise, with Extality’s Arash Keshmirian

XR for Business Podcast

We're going to dig into using Magic Leap and Hololens and mixed reality headsets as a tool for business. Apple featured it a whole bunch of times. He was talking about how they'd saved millions and millions of dollars for a truck company that was looking to move their design to virtual reality from using clay models.

Gaming 78