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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple). Apple WWDC is back in June. Top news of the week. More info.

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The XR Week Peek (2024.1.9): Apple Vision Pro launches on 2/2, Qualcomm announces new chipset for Samsung headset, and more!

The Ghost Howls

Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,

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The XR Week Peek (2022.10.24): Pico 4 Enterprise launched, Meta under criticism, and more!

The Ghost Howls

No grey zones like HTC did in the past. Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. For sure mixed reality should be big with this headset because this device is being released in preparation for the future Apple AR glasses.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 7- Alvin Graylin. 14- Kai Liang. 16- Vinay Narayan.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.