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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Further use cases will span media and entertainment, games, collaboration and design, in addition to education, training, learning and development. Emma Ridderstad : On the development tool side of things, they would have arguably been better off with an Epic Games partnership for Unreal Engine, given that they target high-quality visuals.

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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

He heads the institute’s efforts to evangelize its education by incorporating emerging technologies & platforms, through development labs setup in partnership with global technology giants. The company was later acquired by Google in 2010. 7- Alvin Graylin. 12- Tipatat Chennavasin. 14- Kai Liang. 16- Vinay Narayan. 26- Cher Wang.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Yeah, it's been an exciting year just in change of educating and learning. But let's dive into education, which is a huge piece that I've been a part of in understanding, just like every other parent watching their kids go through the challenges of what's going on in your own household. So education has got a lot of challenges.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Yeah, it's been an exciting year just in change of educating and learning. But let's dive into education, which is a huge piece that I've been a part of in understanding, just like every other parent watching their kids go through the challenges of what's going on in your own household. So education has got a lot of challenges.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. And companies like VictoryXR and ENGAGE, these platforms for education and meetings, I think they're doing a really good job at bringing not only investors, but customers through the experiences. And Unity's, I think started.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. And companies like VictoryXR and ENGAGE, these platforms for education and meetings, I think they're doing a really good job at bringing not only investors, but customers through the experiences. And Unity's, I think started.

Canada 78
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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Yeah, it's been an exciting year just in change of educating and learning. But let's dive into education, which is a huge piece that I've been a part of in understanding, just like every other parent watching their kids go through the challenges of what's going on in your own household. So education has got a lot of challenges.