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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

Meanwhile, IT admins want more flexibility over the end-user experience and training customers who wish to use shared device mode. The firms are collaborating to improve the opportunities for leveraging AR wearables in the workplace. Moreover, XR training can also have a tremendously positive sustainability impact.

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The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

storytelling), education, training, etc… XR is not profitable in the short term : only 22% of products are already profitable or will be so soon. Unreal Engine is adding Vulkan support for Oculus Quest and Unity fill follow later on this year. VR Training for surgeons is more effective than standard methods. That is huge.

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Who Will Own the Metaverse?

AR Insider

AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. Emily: Huge one is a shrinking workforce, that creates this need to train faster, better. And I think skilled trades training has dropped off a lot.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. — on the enterprise wearables world. Emily: Huge one is a shrinking workforce, that creates this need to train faster, better. And I think skilled trades training has dropped off a lot.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

Emily Friedman is a New York based enterprise immersive, wearable and emerging technology advocate, journalist and facilitator. I've been really looking forward to this conversation, because you are writing everyday – or, not everyday, but what, a couple times a week? -- on the enterprise wearables world. Let's start with that.

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

The full suite consists of a suit for the torso, plus wearable elements for: arms, hands, feet, and even the face. Being a developer, of course one of the first things that I did was digging into the bHaptics SDK, that you can find on the Unity asset store or on Unreal Engine Marketplace. being touched vs receiving a punch).

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