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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. This would be great for having a more natural interaction on Quest 3. Wait, what???

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

This allows decision-makers to work on immersive visualizations as part of their daily operations, such as reviewing iterations of a product or viewing a digitized urban area to simulate smart city initiatives. Simulation and Training : XR technology enables realistic simulations based on digital twins.

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How Will AR Transform Advertising?

AR Insider

Or we can put on device on our head (a head-mounted display or HMD) that completely occludes us from the real world allowing us to enter a completely simulated environment which we can walk around and interact in because the computer is sensing our physical actions: this is Virtual Reality or VR.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

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The XR Week Peek (2021.11.15): Vive Focus 3 aims at LBEVR market, Niantic and Qualcomm launch AR SDKs, and more!

The Ghost Howls

Omniverse Avatars are interactive AI avatars that combine technologies in speech AI, computer vision, natural language understanding , recommendation engines, and simulation. Megadodo simulation has announced a hard pivot for its Decagear headset. Unity has bought Weta Digital for 1.6B. Decagear headset is going to pivot.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Becoming a licensee gave me access to the SteamVR Tracking HDK and Steam SDK, which also contained the original 2016 SteamVR training course documentation which was run for a couple of years in conjunction with Valve partner Synapse in Seattle. It had no sensors, just a simulated sensor bar in front of the handgrip. Image by Rob Cole).

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Imagine XR Tomorrow; Build for XR Today, with PTC’s Mike Campbell

XR for Business Podcast

If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity. ” They say, “OK, that’s great.”